Multilayer Perceptron as the basis for Gaming Motion Generation
نویسنده
چکیده
The computer gaming industry is large and growing rapidly. Consumers demand realistic motion in computer games. Consequently, the ability to realistically simulate motion is vital in computer games development. Currently, most simulation of motion is done through the use of a physics engine which essentially involves numerically solution of the set of differential equations which describe the corresponding physics situation in the real world. This paper proposes an alternative strategy using a multilayer perceptron to generate these simulations. Benchmarking against traditional physics engines shows that there are considerable advantages to the new
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